![]() Sorted by most viewers in your region LIVE Livestream Garrys Mod - Prop. On the plus side, with a universe made up of-let me check-thousands of 8.8e29km squares, it'll probably be a while before anyone finds it. Video game First-person shooter Windows Linux macOS. ![]() It's amazing that GMod users are still coming up with these mind-bending ways to exploit the engine this far into Source's lifespan, and I'm not convinced one of them isn't going to accidentally create life if we keep letting them tinker with it. It's a doozy to wrap your head around but also incredibly rad, or at least I think so. Or you can if you have a few months or years to spare: they're all as far apart in the map as they are in real life, because the magic InfMap does to objects lets that happen even though you are-when you get right down to it-just teleporting from one side of the map to another ad nauseum. You can travel between the Moon, the Earth, Neptune, Venus, or whatever you like. This one also uses InfMap, but unlike the 1:1 Multiverse, which is pretty much barren at the moment, it uses InfMap's basis to recreate our solar system. That's probably a little hard to grasp in abstract, but you can see that in effect in one of Alexandrovich's other mods, the 1:1 Solar System. That's how it keeps its infinite illusion going. Or, to boil it down, what makes InfMap interesting isn't that it changes the map, but that it changes the objects within the map. InfMap handles that by changing the properties of map objects in such a way (and I confess I'm operating at the boundaries of my understanding here) that they become invisible and un-collidable once you hit that boundary transition, but still appear visible when you look back at where you came from, maintaining the illusion of forward progress. All of the videos albeit switch, youtube - whatever - they use javascript functions. Chromium relies on flash to complete this functionality in game. Gmod uses Chromium to display some kinds of videos. Obviously, if you leave a big cube smack-dab in the centre of your map, the illusion of infinity will end up broken as soon as you hit the edge and come in from the other side, seeing a cube that was behind you appear in front of you. right-click on gmod in steam and click 'properties' and make sure you have x86-64 build selected. That'd be a huge letdown if that was the whole trick, but it's in dealing with objects within the map that InfMap gets properly clever. You can actually see this working in 1:1 Multiverse just by firing a rocket: it'll exit the top of the map before jetting past you from below, a process it will repeat indefinitely. ![]() But in essence, InfMap works like this: once you hit the boundary wall in a Source map, you get teleported to the other side, Portal-style. Please note: Some multiplayer servers and game-modes might require you to own other games - such as Counter-Strike: Source and Team Fortress 2.You can see the whole explanation above. ![]() Take as much or as little as you need: it’s all free. It has everything from new tools to improve your builds, to guns that fire rainbow-tinged nuclear blasts from space. We have one of the most vibrant Steam Community Workshops, with over 300'000 models, maps, and contraptions to download. Elevator: Source is gaming's first elevator thrill ride, delivering players to airlocks and kitten dance parties. Today, Frizky and Birdie finally go back home from the BACKROOMSLIKE THIS VIDEO FOR COOKIESI hope you all subscribe IT'S FREEMake sure to TURN ON NOTIFIC. Be a ball, a plant, a chair, or anything else in Prop Hunt's elaborate, shape-shifting game of Hide & Seek. In Trouble In Terrorist Town, you can be a detective solving an online murder as criminals attempt to cover up their homicides. The Garry's Mod community is a tremendous source of content and has added hundreds of unique modes to the game. But if you want to do more, we have the means. If you're not too great at construction - don't worry! You can place a variety of characters in silly positions. You can do it offline, or join the thousands of players who play online each day. You spawn objects and weld them together to create your own contraptions - whether that's a car, a rocket, a catapult or something that doesn't have a name yet - that's up to you. We give you the tools and leave you to play. There aren't any predefined aims or goals.
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